﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ActionSystem.Core.HitLogic
{
    /// <summary>
    /// 攻击矿交互
    /// </summary>
    public class HitDefine
    {
        /// <summary>
        /// 攻击框类型
        /// </summary>
        public int boxType;
        /// <summary>
        /// 受击框类型
        /// </summary>
        public List<int> hitType;
        /// <summary>
        /// 优先级
        /// </summary>
        public int prority = 0;

        
    }
}

